8/23/2023 0 Comments Eternium forum code october 2018In any case, there is no point to investing money into the game, when you can get the same quickly, for free and most importantly look like honest player from the side. There is no progress in the fight against cheaters at the moment. There are technologies that force the game to close even you trying to find internal game data, not to speak of attempts to changing it. You even don’t need to prohibit the launching of the game on rooted devices. We can only guess how many players have unfair achieved what honest players achieving by long and painstaking work. They say that root-players also bring donate. But DEVs refuse to prohibit the launch of the game on devices with root-rights. The game was hacked and the protection system fails. Until now, DEVs have not solved the problem with cheaters and scripters, which upsets honest players. But according to slowless of making updates you could check it and fix all bugs. Updates have not only new bugs in new content, but new bugs in actual content. We all see that development of the game is going in an unusual way. They have also re-done the not so good looking levels from the first three acts, we’ll released that polished content as soon as we get some breathing room.I wrote this post as longest standing active gamer of MAGE AND MINIONS / ETERNIUM. The level designers have already started producing levels for the fifth act. No particular details at the moment, we'll reveal more details as soon as we have an internal playable prototype. The spirit walker will be developed probably in parallel with multiplayer and launched at about the same time. But we’ll get back to it as soon as the new crafting system is released. Unfortunately we have diverted our efforts towards other, easier to reach, goals so far. We still want to have multiplayer in Eternium: cooperative and PvP. Purely cosmetic items, enabling users to customize how their gear looks like On the same page we also want to give players a higher degree of cosmetic customization:Ĭustomizing your hero looks (hairstyle / face / etc) To address that we are currently redoing their graphics to bring it up to date. We feel that the current hero graphics is a bit obsolete. Jewelcrafting will also be included into the new crafting system, and revamped to greatly reduce the grinding involved. You’ll also have greater agency in terms of choosing the final crafting result. You will be able to shard items you don’t plan to use into crafting materials and reagents, and use those to craft brand new items. We have a new crafting system under development, based on recipes and crafting ingredients. We’ll release a comprehensive change list before going in beta. Underused abilities have been revamped or buffed upĮxisting set items have had their set bonuses buffed or changed to make them more desirable New set items & unique items for all hero classes We have a balancing patch under development aimed at increasing the play-style variety. We’ll also have side quests, and some of those will be repeatable on a daily basis.ĮTA: Soon after hometown and act IV goes live. There will be an overarching main quest line guiding the heroes through the story of Eternium. Quests are also a good way to enrich the story, an area in dire need of development. This will be a proper quest system, including quest givers and a more varied set of goals and rewards. Heroes will now be able to discover the story and universe of Eternium by completing quests. You will encounter two new species of monsters and two brand new challenging bosses.Īnd no, there will not be a level cap increase :> Decluttering the user interface gives us the opportunity to greatly increase the inventory space.Ī whole new act continuing the story in Eternium. The current level stays open until you start a new level, making it easier for players to explore and gather all the loot after completing the main quest in the level. Town Portal: heroes can navigate between their current level and the hometown using the town portal spell. It will also serve as the central hub for quest givers once the quest system is introduced (see below). The hometown enables us to de-clutter the user interface, moving various features to the hometown NPCs. A cozy town where heroes can rest, craft, and start on new adventures.
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